An automatically multithreaded gameplay, written in a custom scripting language and running inside Unreal Engine 5, executing in under 8ms at peak on a laptop for 10k entities (even with avoidance!).
𝗟𝗶𝗴𝗵𝘁𝗸𝗲𝗲𝗽𝗲𝗿: 𝗗𝗲𝗳𝗲𝗻𝗱𝗶𝗻𝗴 𝘁𝗵𝗲 𝗟𝗮𝘀𝘁 𝗟𝗶𝗴𝗵𝘁 I built Lightkeeper for the June ...
Customer stories Events & webinars Ebooks & reports Business insights GitHub Skills ...
Customer stories Events & webinars Ebooks & reports Business insights GitHub Skills ...
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