A factory floor is one of the least forgiving places: parts are cumbersome, bins are moved, there is change in light and one dropped part is a new challenge. Boston Dynamics has been structuring its ...
Abstract: This paper presents a sharpness-based method for hole-filling that can repair a 3D model such that its shape conforms to that of the original model. The method involves two processes: ...
We describe a method for recovering a manifold, intersection-free triangle mesh from the points where edges of a tetrahedral grid pierce a continuous surface. Unlike classic marching cubes or tets, ...
As of 2014, I am a software consultant for Duke University on the AWARE Gigapixel Camera, living and working in Pittsburgh. Prior to that I worked for GigaPan. In the naughts I worked for Google and ...
WavTexture - A Unity example showing how to bake a waveform of an audio clip into a texture and use it in a shader Smooth radial gradient shader - Helps to create radial gradient without banding by ...
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