A simple fake volumetric light shader effect. It was created for Serious Point Games as part of my studies in shader development. It was created for Unity 6 URP (6000.0.58f1) but it can work in other ...
A beta build should stay stable across the target device range. In Unity, CPU and GPU usage should remain within budget, memory should be controlled, file size limits should be respected, and critical ...
We write code for when the server responds instantly, when the player follows the tutorial perfectly, and when the device runs at a locked 60 FPS. 📌 But out in the wild, players don't follow your ...
𝗟𝗶𝗴𝗵𝘁𝗸𝗲𝗲𝗽𝗲𝗿: 𝗗𝗲𝗳𝗲𝗻𝗱𝗶𝗻𝗴 𝘁𝗵𝗲 𝗟𝗮𝘀𝘁 𝗟𝗶𝗴𝗵𝘁 I built Lightkeeper for the June ...