Following the previous installment (Part 0), this series is a candid account of the journey to releasing an app that was built almost entirely using Claude Artifacts. Since long articles can be tiring ...
Recently, task automation with AI agents has been attracting more and more attention. Setting up environments, writing code, fixing bugs, reviewing changes, and discussing implementation plans are all ...
A small eSports broadcast began inside my Mac mini. The player is an AI. The commentator is an AI. The voice is an AI. A 3D character is lip-syncing while shouting, "Oh my! The alien was crushed by a ...
Everyone in the industry is talking about Digital Twins—virtual replicas of physical systems used to optimize performance and predict failures. But how do you actually build one? Is it just a game ...
A modern MeshLine library for Three.js wide lines, gradients, dashes, textures, shadows, GPU positions, and instancing. Makio MeshLine is built for creative coding, interactive trails, data ...
In this project, you will implement the first part of a skinning system in WebGL -- a way to animate a 3D model by manipulating "bones" embedded inside the model. To deform the model using skinning, ...
Networks are one of the most common ways to represent biological systems as complex sets of binary interactions or relations between different bioentities. In this article, we discuss the basic graph ...
Recent years have seen massive, distributed datasets become the norm in neuroimaging research, and the methodologies used to analyze them have, in response, become more collaborative and exploratory.
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