A simple Koikatu (コイカツ!) save game editor written in C#. Save data structure is based on KoikatuSaveDataEdit. Reading/modifying some properties in the save, obviously. Supports partial translation.
It’s a 25-year-old principle of object-oriented (OO) design that you shouldn’t expose an object’s implementation to any other classes in the program. The program is unnecessarily difficult to maintain ...