A simple object pooling package for Unity. A singleton manager that efficiently spawns and reuses GameObjects using Unity’s built-in ObjectPool system. Includes a sample scene demonstrating ...
Welcome to the first Mondev! Mondev is short for Monday Development, where, each week, I’ll post about something that I’m working on or thinking about in the world of game and software development.
FidelityFX Super Resolution 3 (FSR3) Upscaler is an advanced image upscaling and temporal reconstruction technique developed by AMD and released as open source through the GPUOpen initiative. It ...
Even though I have AI write my Unity code, there is a lot of rework. I can't use the generated code as-is, and I end up having to fix it by hand. The root cause of this problem was packing too much ...
This tutorial will show how to implement mazes in Unity by applying the backtracking algorithm with an explicit stack. This tutorial first appeared on https ...
A writer and journalist based in the Southwest, Andre is guaranteed to remain functional up to 50 degrees Celcius, and is waterproof to a depth of twelve feet. A surprising feature of the internet ...
Ian Buckley is a freelance journalist, musician, performer and video producer living in Berlin, Germany. When he's not writing or on stage, he's tinkering with DIY electronics or code in the hope of ...
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