I am making a casual game in Unity. This time, I will summarize improvements to UI pool management when displaying a large number of items in a ScrollView. I changed it to a format where I create ...
A GameObject Tagging System using ScriptableObjects. Multiple tags per GameObject and various functions for querying GameObjects with tags. No need for a singleton Tag Manager or the use of ...
🖼️ Multimodal Vision: Your agent can see what you see. It can view the scene, look through any camera, watch play mode, and inspect asset thumbnails. 🔎 Powerful Search: Go beyond the project panel ...
Even though I have AI write my Unity code, there is a lot of rework. I can't use the generated code as-is, and I end up having to fix it by hand. The root cause of this problem was packing too much ...
As a Unity developer, you'll often find yourself working with many different scripts and components, each responsible for a specific aspect of your game or application. Managing script instances and ...
When using a MonoBehaviour script, there are three possible methods: Awake, OnEnable and Start. It's important to distinguish between them and to know what works best for each case. “Awake is called ...
A writer and journalist based in the Southwest, Andre is guaranteed to remain functional up to 50 degrees Celcius, and is waterproof to a depth of twelve feet. A surprising feature of the internet ...
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