I previously created obstacles that roll toward the player in a runner-style game, but this time I will generate fences on the path to act as obstacles that hinder the player. For that, I will use ...
ARSubsystems defines an interface, and the platform-specific implementations are in the ARCore and ARKit packages. ARFoundation turns the AR data provided by ARSubsystems into Unity GameObjects and ...
This project is a small demo and the code for a planar reflections probe, easy to incorporate into any project. It has a version for the Built-in Pipeline and one for URP. Feel free to use it on your ...